EXAMPLE
7
Strength
Strength
10
Reflexes
Reflexes
14
Intelligence
Intelligence
15
Psychic Talent
Psychic Talent
11
Looks
Looks

Each primary ability score (Strength, Reflexes, Intelligence, Psychic Talent, and Looks) is generated, in order, by rolling three six-sided dice and adding the result on each die together, creating scores ranging between 3 and 18.
STRENGTH
7
REFLEXES
10
INTELLIGENCE
14
PSYCHIC
TALENT
TALENT
15
LOOKS
11
- If any two values are 8 or below, the player may discard the character and generate a new one.
- Primary ability scores do not change as the character increases in rank and, indeed, may never change during a character's entire adventuring career.